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#include "utils_module.h"
#include "./filesystem/data_buffer.h"
using namespace AsuraEngine::Filesystem;
namespace AsuraEngine
{
void UtilsModule::Initialize(Luax::LuaxState& state)
{
LUAX_REGISTER_FACTORY(state, DataBuffer);
}
void UtilsModule::Finalize(Luax::LuaxState& state)
{
}
}
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