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#ifndef __ASURA_CHAIN_SHAPE_H__
#define __ASURA_CHAIN_SHAPE_H__

// 3rd-party 
#include <Box2D/Collision/Shapes/b2ChainShape.h>

// asura modules 
#include <asura-utils/scripting/portable.hpp>

namespace AsuraEngine
{
	namespace Physics
	{

		class ChainShape
			: AEScripting::Portable<ChainShape>
		{
		public:

			ChainShape(); 
			~ChainShape();

		private: 

			b2ChainShape* mShape;

		};

	}
}

#endif