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#ifndef _ASURA_MATRIX_STACK_H_
#define _ASURA_MATRIX_STACK_H_

#include <asura-base/Type.h>
#include <asura-base/Math/Matrix44.h>
#include <asura-base/Classes.h>

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

///
/// ջľȡ
///
#define ASURA_MAX_MATRIX_STACK_DEPTH 32 // 2KB

///
/// ջ״ָ̬֮ǰ״̬ջеһstack[i]ֵstack[0]*..*stack[i-1]
/// ֵһϵtransform
/// 
/// TODO: template<uint _capacity> MatrixStack
///
class MatrixStack
{
public:

	MatrixStack();
	~MatrixStack();

	void LoadIdentity();
	bool Push();
	bool Pop();

	AEMath::Matrix44& GetTop();
	void GetTop(ASURA_OUT AEMath::Matrix44& mat44);

	void LoadMatrix(const AEMath::Matrix44& mat44);
	void MultMatrix(const AEMath::Matrix44& mat44);

	void Rotate(float angle);
	void Translate(float x, float y);
	void Scale(float x, float y);

	void Ortho(float l, float r, float b, float t, float n, float f);

	uint GetTopIndex();
	uint GetCapacity();

private: 

	AEMath::Matrix44 m_Stack[ASURA_MAX_MATRIX_STACK_DEPTH];
	uint8            top;

};

namespace_end
namespace_end

#endif