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path: root/source/modules/asura-core/Graphics/Mesh2D.h
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#ifndef _ASURA_ENGINE_MESH2D_H__
#define _ASURA_ENGINE_MESH2D_H__

// cpp
#include <vector>

// asura modules
#include <asura-base/Scripting/Scripting.h>
#include <asura-base/Math/Vector2.hpp>

// module 
#include "../Mesh/Mesh2dData.h"

// folder
#include "Color.h"
#include "VertexBuffer.h"
#include "IndexBuffer.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)
		
///
/// 2D meshһЩ㶯
/// https://en.wikipedia.org/wiki/Polygon_mesh
///
class Mesh2D ASURA_FINAL 
	: public Scripting::Portable<Mesh2D>
{
public:

	Mesh2D();
	~Mesh2D();

	bool Load(AEMesh::Mesh2DData* data);

private: 

	VertexBuffer* m_VBO; ///< vertex buffer 
	IndexBuffer*  m_IBO; ///< index buffer 

luaxport: 

	LUAX_DECL_FACTORY(Mesh2D);

	LUAX_DECL_METHOD(_SetVertex);

};

namespace_end
namespace_end

#endif