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#ifndef _ASURA_ENGINE_RENDERTARGET_H_
#define _ASURA_ENGINE_RENDERTARGET_H_
#include <asura-base/Math/Vector2.hpp>
#include <asura-base/Math/Rect.hpp>
#include <asura-base/Scripting/Scripting.h>
#include "Texture.h"
#include "Color.h"
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
///
/// ɱΪȾĿ࣬
/// Canvas(RenderTexture)
/// Window(RenderWindow)
///
class RenderTarget : public AEScripting::Object
{
public:
RenderTarget() {};
virtual ~RenderTarget() {};
///
/// ɫcolRT
///
virtual void Clear(const Color& col = Color::Black) = 0;
///
/// ɫcolղRT
///
virtual void Clear(const Math::Recti& quad, const Color& col = Color::Black) = 0;
///
/// textureRT
///
virtual void Draw(const Drawable* texture, const RenderState& state) = 0;
///
/// һtextureRT
///
virtual void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) = 0;
};
namespace_end
namespace_end
#endif
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