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#ifndef _ASURA_ENGINE_VBO_H_
#define _ASURA_ENGINE_VBO_H_

#include <asura-utils/Classes.h>

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

struct VertexBufferData
{

};

struct IndexBufferData
{

};

class VBO
{

};

namespace_end
namespace_end

#endif