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#ifndef _ASURA_ENGINE_IMAGEDATA_H_
#define _ASURA_ENGINE_IMAGEDATA_H_

#include <list>

#include <asura-utils/Scripting/Portable.hpp>
#include <asura-utils/IO/DecodedData.h>
#include <asura-utils/IO/DataBuffer.h>
#include <asura-utils/Threads/Thread.h>
#include <asura-utils/Threads/Mutex.h>

#include "../Graphics/Texture.h"
#include "../Graphics/Color.h"

namespace_begin(AsuraEngine)
namespace_begin(Image)

class ImageDecoder;

class ImageData ASURA_FINAL
	: public Scripting::Portable<ImageData>
	, public AEIO::DecodedData
{
public:

	///
	/// ͼƬļϢʧܣ׳쳣
	///
	ImageData();
	~ImageData();

	void Decode(AEIO::DataBuffer& buffer) override;

	void Lock();
	void Unlock();

	AEGraphics::Color GetPixel(uint x, uint y);

	//----------------------------------------------------------------------------//

	uint width, height; // سߴ
	AEGraphics::ColorFormat format; // ʽ
	byte* pixels;       // 
	std::size_t size;   // ݳ

	//----------------------------------------------------------------------------//

private:

	///
	/// ڵһ׼image dataʱṩdecoderڼdecodersмѡԡ
	///
	static std::list<ImageDecoder*> ImageDecoders;

	///
	/// дݵ
	///
	AEThreading::Mutex m_Mutex;
		
luaxport:

	LUAX_DECL_FACTORY(ImageData);

	LUAX_DECL_METHOD(_New);
	LUAX_DECL_METHOD(_GetPixel);
	LUAX_DECL_METHOD(_GetSize);
	LUAX_DECL_METHOD(_GetWidth);
	LUAX_DECL_METHOD(_GetHeight);
	LUAX_DECL_METHOD(_GetPixelFormat);
	LUAX_DECL_METHOD(_Decode);
	LUAX_DECL_METHOD(_DecodeAsync);
	LUAX_DECL_METHOD(_IsAvailable);

};

namespace_end
namespace_end

namespace AEImage = AsuraEngine::Image;

#endif