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#ifndef __BUTTON_H__
#define __BUTTON_H__
#include <asura-utils/Classes.h>
namespace_begin(AsuraEngine)
namespace_begin(Input)
/// keyboard button \ mouse button \ joystick button
class Button
{
public:
inline Button(int key, bool state) :
key(key),
state(state)
{
}
inline int GetKey(void) const { return this->key; }
inline bool GetState(void) const { return this->state; }
private:
int key;
bool state;
};
namespace_end
namespace_end
#endif
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