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#ifndef _ASURA_ENGINE_INPUT_BASE_H_
#define _ASURA_ENGINE_INPUT_BASE_H_
#include <asura-utils/Math/Vector2.hpp>
#include <asura-utils/Scripting/Portable.hpp>
#include <asura-utils/Singleton.hpp>
#include "../CoreConfig.h"
#include "KeyboardState.h"
#include "MouseState.h"
#include "JoystickState.h"
namespace_begin(AsuraEngine)
namespace_begin(Input)
class InputDevice
{
public:
InputDevice();
virtual ~InputDevice();
protected:
virtual bool UpdateState();
MouseState m_Mouse;
KeyboardState m_Keyboard;
JoystickState m_Joysticks;
private:
bool UpdateMousePosition();
};
//bool ConvertPositionToClientAreaCoord();
namespace_end
namespace_end
namespace AEInput = AsuraEngine::Input;
#endif
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