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#ifndef _ASURA_ENGINE_INPUT_BASE_H_
#define _ASURA_ENGINE_INPUT_BASE_H_
#include <asura-utils/Math/Vector2.hpp>
#include <asura-utils/Scripting/Portable.hpp>
#include <asura-utils/Singleton.hpp>
#include "../CoreConfig.h"
#include "KeyboardState.h"
namespace_begin(AsuraEngine)
namespace_begin(Input)
/// ͬƽ̨̳ಢʵhandleӿ
ASURA_ABSTRACT class InputDevice : public Singleton<InputDevice>
{
protected:
void OnKeyDown(int key);
void OnKeyUp(int key);
void OnMouseMove(const AEMath::Vector2f& position);
void OnMouseButtonDown(int key);
void OnMouseButtonUp(int key);
void OnMouseWheel();
void OnInputChar();
};
namespace_end
namespace_end
namespace AEInput = AsuraEngine::Input;
#endif
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