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#ifndef _ASURA_ENGINE_INPUT_EVENT_H_
#define _ASURA_ENGINE_INPUT_EVENT_H_
#include <asura-utils/Classes.h>
namespace_begin(AsuraEngine)
namespace_begin(Input)
struct InputEvent
{
InputEvent();
~InputEvent();
};
//InputEvent ConvertInputEvent();
namespace_end
namespace_end
#endif
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