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path: root/source/modules/asura-core/graphics/canvas.cpp
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#include "Canvas.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		Canvas::Canvas()
			: m_Width(0)
			, m_Height(0)
			, m_FBO(0)
		{
			// Fix: ôСʼʱframebufferԴ
			//glGenFramebuffers(1, &m_FBO);
			//GLint current_fbo;
			//glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
			//glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
			//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
			//glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
		}

		void Canvas::SetSize(uint w, uint h)
		{
			if (m_FBO == 0)
			{
				glGenFramebuffers(1, &m_FBO);
				if (m_FBO == 0)
					throw Exception("OpenGL glGenFramebuffers cannot generate frame buffer object.");
				// 
				if (m_TexID == 0)
				{
					glGenTextures(1, &m_TexID);
					if (m_TexID == 0)
						throw Exception("OpenGL glGenTextures cannot generate texture.");
				}
				GLint current_fbo;
				glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
				glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
				glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
				glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
			}
			GLint current_tex; 
			glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
			glBindTexture(GL_TEXTURE_2D, m_TexID);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
			glBindTexture(GL_TEXTURE_2D, current_tex);
		}

	}
}