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#ifndef _ASURA_ENGINE_CANVAS_H_
#define _ASURA_ENGINE_CANVAS_H_

#include <asura-base/Scripting/Scripting.h>
#include <asura-base/Math/Rect.hpp>
#include <asura-base/Math/Vector2.hpp>
#include <asura-base/Exception.h>

#include "GfxDevice.h"
#include "Texture.h"
#include "RenderTarget.h"
#include "RenderState.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)


///
/// CanvasҲԳΪrender textureҲΪtextureȾ
///
class Canvas ASURA_FINAL
	: public Scripting::Portable<Canvas, RenderTarget>
{
public:

	Canvas();

	~Canvas();

	///
	/// render textureĴС
	///
	void SetSize(uint w, uint h) ASURA_THROW(Exception);

	void Clear(const Color& col = Color::Black) override;
/*
	void Clear(const Math::Recti& quad, const Color& col = Color::Black) override;
*/
	void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);

	void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);

	void Draw(const Drawable* texture, const RenderState& state);

	void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state);

private:

	GLuint m_FBO;

	GLuint m_TexID;

	uint m_Width, m_Height;

luaxport:

	LUAX_DECL_FACTORY(Canvas, RenderTarget);

	LUAX_DECL_METHOD(_SetSize);
	LUAX_DECL_METHOD(_Bind);
	LUAX_DECL_METHOD(_Unbind);

};

///
/// CanvasΪRenderTexture
///
typedef Canvas RenderTexture;

} // Graphics
} // AsuraEngine 

#endif