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#ifndef __ASURA_ENGINE_OPENGL_H__
#define __ASURA_ENGINE_OPENGL_H__
#include <asura-utils/math/rect.hpp>
#include <glad/glad.h>
namespace AsuraEngine
{
namespace Graphics
{
class Profiler;
///
/// һЩopengl״̬١ڱ༭രڻ£һڶӦһhwndһhdcԼ
/// opengl contextʹwglMakeCurrent(hdc, glc)ָǰ̶߳Ⱦhdc
/// openglglcglм¼ľһ̵߳һڵһopenglĵ״̬
///
class OpenGL
{
public:
OpenGL();
~OpenGL();
void SetViewport(const AEMath::Recti viewport);
AEMath::Recti GetViewport();
private:
friend class Profiler;
///
/// opengl
///
static bool instantiated;
///
/// ¼opengl״̬
///
struct
{
AEMath::Recti viewport;
} state;
};
///
/// OpenGL
///
extern OpenGL gl;
}
}
#endif
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