1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
#ifndef __ASURA_ENGINE_OPENGL_H__
#define __ASURA_ENGINE_OPENGL_H__
#include <stack>
#include <glad/glad.h>
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/math/rect.hpp>
#include <asura-utils/math/matrix44.h>
#include "matrix_stack.h"
namespace AsuraEngine
{
namespace Graphics
{
class Profiler;
class Shader;
class GPUBuffer;
enum MatrixMode
{
MATRIX_MODE_PROJECTION = 0,
MATRIX_MODE_MODEL = 1,
MATRIX_MODE_VIEW = 2,
};
enum GLPrams
{
GL_PARAM_MAX_TEXTURE_UNIT = 1,
};
///
/// OpenGLģһЩopengl״̬١ڱ༭രڻ£һڶӦһhwnd
/// һhdcԼopengl contextʹwglMakeCurrent(hdc, glc)ָǰ̶߳
/// Ⱦhdcopenglglcglм¼ľһ̵߳һڵһOpenGL
/// ĵ״ֶ̬֧Ⱦ
///
class OpenGL : public AEScripting::Portable<OpenGL>
{
public:
OpenGL();
~OpenGL();
///
/// óֵ
///
int GetParam(GLPrams param);
///
/// ʼOpenGLIJڴOpenGL֮˺עOpenGLĵַ
///
bool Init(const AEMath::Recti& viewport);
bool Inited();
void SetViewport(const AEMath::Recti viewport);
const AEMath::Recti& GetViewport();
void UseShader(Shader* shader);
void UnuseShader();
Shader* GetShader();
///
/// ͳdrawcall
///
void DrawArrays(GLenum mode, GLint first, GLsizei count);
///
/// Matrix stackز
///
void SetMatrixMode(MatrixMode mode);
MatrixMode GetMatrixMode();
void PushMatrix();
void PopMatrix();
void LoadIdentity();
void Rotate(float angle);
void Translate(float x, float y);
void Scale(float x, float y);
void Ortho(float l, float r, float b, float t, float n, float f);
AEMath::Matrix44& GetMatrix(MatrixMode mode);
uint GetMatrixDepth();
uint GetMatrixIndex();
///
/// ʾ
///
void WipeError();
bool HasError();
GLenum GetError();
///
/// OpenGL3.0Ժû任ӿڡshaderȲﱣһЩOpenGL״̬ע
/// ƺȫ̵ģҲ˵Asuraֶ֧߳ȾOpenGLĵĴʹһ
/// İһHDC\ϣڴض̴߳ģOpenGLҲһ
/// ض̡߳ͬһ̵߳IJͬHDC\ڿԹͬһOpenGLġΪ
/// дtextuer\shaderhandle
///
struct
{
Shader* shader; ///< ǰʹõshader
AEMath::Recti viewport; ///< ǰлHDC߱ڴСı߲ˢʱ䶯
MatrixStack matrix[3]; ///< model, view, projection
MatrixMode matrixMode; ///< ǰľ
uint drawcall; ///< ͳdrawcall
} state;
private:
friend class Profiler;
LUAX_DECL_SINGLETON(OpenGL);
//----------------------------------------------------------------------------//
LUAX_DECL_ENUM(MatrixMode, 1);
LUAX_DECL_ENUM(GLPrams, 1);
LUAX_DECL_METHOD(_SetMatrixMode);
LUAX_DECL_METHOD(_GetMatrixMode);
LUAX_DECL_METHOD(_PushMatrix);
LUAX_DECL_METHOD(_PopMatrix);
LUAX_DECL_METHOD(_LoadIdentity);
LUAX_DECL_METHOD(_Rotate);
LUAX_DECL_METHOD(_Translate);
LUAX_DECL_METHOD(_Scale);
LUAX_DECL_METHOD(_Ortho);
LUAX_DECL_METHOD(_GetMatrixDepth);
LUAX_DECL_METHOD(_GetMatrixIndex);
LUAX_DECL_METHOD(_UseShader);
LUAX_DECL_METHOD(_UnuseShader);
//----------------------------------------------------------------------------//
};
///
/// OpenGL
///
extern OpenGL gl;
}
}
#endif
|