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#ifndef __ASURA_ENGINE_OPENGL_H__
#define __ASURA_ENGINE_OPENGL_H__

#include <stack>

#include <glad/glad.h>

#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/math/rect.hpp>
#include <asura-utils/math/matrix44.h>
#include <asura-utils/math/vector4.h>

#include "color.h"
#include "matrix_stack.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		class Profiler;
		class Shader;

		enum MatrixMode
		{
			MATRIX_MODE_PROJECTION = 0,
			MATRIX_MODE_MODEL = 1,
			MATRIX_MODE_VIEW = 2,
		};

		enum GLParams
		{
			GL_PARAM_MAX_TEXTURE_UNIT = 1,
		};

		///
		/// OpenGLÉÏÏÂÎÄ£¬ÓÃÀ´×öһЩopengl״̬µÄ×·×Ù¡£Ôڱ༭Æ÷¶à´°¿Ú»·¾³Ï£¬Ò»¸ö´°¿Ú¶ÔÓ¦Ò»¸öhwnd£¬
		/// Ò»¸öhdc£¬ÒÔ¼°Êý¸öopengl context£¬Èç¹ûʹÓÃwglMakeCurrent(hdc, glc)Ö¸¶¨µ±Ç°Ï̶߳ú¶ä
		/// äÖȾ´°¿ÚhdcºÍopenglÉÏÏÂÎÄglc£¬glÖмǼµÄ¾ÍÊÇÈÎÒâÒ»¸öÏ̵߳ÄÈÎÒâÒ»¸ö´°¿ÚµÄÈÎÒâÒ»¸öOpenGL
		/// ÉÏÏÂÎĵÄ״̬£¬²»Ö§³Ö¶àÉÏÏÂÎÄäÖȾ¡£
		///
		class OpenGL : public AEScripting::Portable<OpenGL>
		{
		public:

			OpenGL();
			~OpenGL();

			///
			/// »ñµÃ³£Á¿Öµ
			///
			int GetParam(GLParams param);

			///
			/// ³õʼ»¯OpenGLÉÏÏÂÎIJÎÊý£¬·¢ÉúÔÚ´´½¨OpenGLÉÏÏÂÎÄÖ®ºó¡£´Ëº¯Êý»á×¢²áOpenGLº¯ÊýµÄµØÖ·¡£
			///
			bool Init(const AEMath::Recti& viewport);
			bool Inited();

			void SetViewport(const AEMath::Recti viewport);
			const AEMath::Recti& GetViewport();

			void UseShader(Shader* shader);
			void UnuseShader();
			Shader* GetShader();

			/// 
			/// ÓÃÀ´·½±ãͳ¼Ædrawcall
			/// 
			void DrawArrays(GLenum mode, GLint first, GLsizei count);

			///
			/// Matrix stackÏà¹Ø²Ù×÷
			///
			void SetMatrixMode(MatrixMode mode);
			MatrixMode GetMatrixMode();
			void PushMatrix();
			void PopMatrix();
			void LoadIdentity();
			void Rotate(float angle);
			void Translate(float x, float y);
			void Scale(float x, float y);
			void Ortho(float l, float r, float b, float t, float n, float f);
			AEMath::Matrix44& GetMatrix(MatrixMode mode);
			AEMath::Matrix44 GetMVPMatrix();
			uint GetMatrixDepth();
			uint GetMatrixIndex();

			void SetDrawColor(float r, float g, float b, float a);
			Color& GetDrawColor();

			///
			/// ÇåÀí´íÎóÌáʾ
			///
			void WipeError();
			bool HasError();
			GLenum GetError();

			/// 
			/// OpenGL3.0ÒÔºóÓÉÓû§¹ÜÀí¾ØÕó±ä»»¡¢ÊÓ¿Ú¡¢shaderµÈ²ÎÊý£¬ÕâÀï±£´æÒ»Ð©OpenGL״̬¡£×¢Òâ
			/// ËÆºõÈ«½ø³ÌµÄ£¬Ò²¾ÍÊÇ˵£¬Asura²»Ö§³Ö¶àÏß³ÌäÖȾ¡£OpenGLÉÏÏÂÎĵĴ´½¨Ê¹µÃÒ»¸öÉÏÏÂ
			/// Îİó¶¨ÔÚÒ»¸öHDC\´°¿ÚÉÏ£¬ÓÉÓÚ´°¿ÚÊÇÔÚÌØ¶¨Ï̴߳´½¨µÄ£¬ËùÒÔOpenGLÉÏÏÂÎÄÒ²°ó¶¨ÁËÒ»¸ö
			/// ÌØ¶¨µÄÏ̡߳£Í¬Ò»¸öÏ̵߳IJ»Í¬HDC\´°¿Ú¿ÉÒÔ¹²Ïíͬһ¸öOpenGLÉÏÏÂÎÄ¡£¹²ÏíÉÏÏÂÎÄÊÇΪÁË
			/// ¹²ÏíÉÏÏÂÎÄÖд´½¨µÄtextuer\shaderµÈhandle¡£
			/// 
			struct
			{
				Shader*          shader;     ///< µ±Ç°Ê¹ÓõÄshader
				AEMath::Recti    viewport;   ///< µ±Ç°µÄÊÓÇø£¬ÔÚÇл»HDC»òÕß±¾´°¿Ú´óС¸Ä±ä»òÕß²¿·ÖË¢ÐÂʱ±ä¶¯
				MatrixStack      matrix[3];  ///< model, view, projection¾ØÕó 
				MatrixMode       matrixMode; ///< µ±Ç°²Ù×÷µÄ¾ØÕó
				AEMath::Matrix44 mvpMatrix;  ///< mvp matrix
				Color            drawColor;  ///< »æÖƵÄÑÕÉ«
			} state;

#if ASURA_GL_PROFILE
			struct
			{
				uint drawCall;      ///< ͳ¼Ædrawcall
				uint canvasSwitch;  ///< Çл»textureµÄ´ÎÊý
				uint shaderSwitch;  ///< Çл»shaderµÄ´ÎÊý
			} stats;
#endif

		private:

			friend class Profiler;

			//----------------------------------------------------------------------------//

			LUAX_DECL_SINGLETON(OpenGL);

			LUAX_DECL_ENUM(MatrixMode, 1);
			LUAX_DECL_ENUM(GLParams, 1);

			LUAX_DECL_METHOD(_SetMatrixMode);
			LUAX_DECL_METHOD(_GetMatrixMode);
			LUAX_DECL_METHOD(_PushMatrix);
			LUAX_DECL_METHOD(_PopMatrix);
			LUAX_DECL_METHOD(_LoadIdentity);
			LUAX_DECL_METHOD(_Rotate);
			LUAX_DECL_METHOD(_Translate);
			LUAX_DECL_METHOD(_Scale);
			LUAX_DECL_METHOD(_Ortho);
			LUAX_DECL_METHOD(_GetMatrixDepth);
			LUAX_DECL_METHOD(_GetMatrixIndex);

			LUAX_DECL_METHOD(_UseShader);
			LUAX_DECL_METHOD(_UnuseShader);

			//----------------------------------------------------------------------------//

			bool mUpdateMVPMatrix;

		};

		///
		/// OpenGLµ¥Àý¡£
		///
		extern OpenGL gl;

	}
}

#endif