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path: root/source/modules/asura-core/graphics/gpu_buffer.cpp
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#include "gpu_buffer.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		GPUBuffer::GPUBuffer(BufferType type, BufferUsage usage, size_t size)
			: mTarget(GL_ZERO)
			, mBuffer(GL_ZERO)
			, mSize(0)
#if ASURA_DEBUG 
			, mData(nullptr)
#endif
		{
			switch (type)
			{
			case BUFFER_TYPE_VERTEX:
				mTarget = GL_ARRAY_BUFFER;
				break;
			case BUFFER_TYPE_INDEX:
				mTarget = GL_ELEMENT_ARRAY_BUFFER;
				break;
			}
			switch (usage)
			{
			case BUFFER_USAGE_STREAM:
				mUsage = GL_STREAM_DRAW;
				break;
			case BUFFER_USAGE_DYNAMIC:
				mUsage = GL_DYNAMIC_DRAW;
				break;
			case BUFFER_USAGE_STATIC:
				mUsage = GL_STATIC_DRAW;
				break;
			}
			gl.WipeError();
			glGenBuffers(1, &mBuffer);
			if (mBuffer == 0)
				throw Exception("OpenGL glGenBuffers failed.");
			glBindBuffer(mTarget, mBuffer);
			glBufferData(mTarget, size, NULL, mUsage); // ʼСΪsizeĻ
			if (gl.HasError())
				throw Exception("OpenGL glBufferData failed. Errorcode=%d.", gl.GetError());
			glBindBuffer(mTarget, 0);
#if ASURA_DEBUG 
			mData = (byte*)malloc(size);
			memset(mData, 0, size);
#endif
			mSize = size;
		}

		GPUBuffer::~GPUBuffer()
		{
#if ASURA_DEBUG 
			if (mData)
				free(mData);
#endif
			glDeleteBuffers(1, &mBuffer);
		}

		bool GPUBuffer::Fill(const void * data, size_t size, uint offset)
		{
			if (data == nullptr)
				return false;
			glBindBuffer(mTarget, mBuffer);
			glBufferSubData(mTarget, offset, size, data);
			if (gl.HasError())
				throw Exception("OpenGL glBufferSubData failed. Errorcode=%d.", gl.GetError());
			glBindBuffer(mTarget, 0);
#if ASURA_DEBUG
			// һݣ
			memcpy(mData + offset, data, size);
#endif
			return true;
		}

		void GPUBuffer::Bind()
		{
			glBindBuffer(mTarget, mBuffer);
		}

		void GPUBuffer::UnBind()
		{
			glBindBuffer(mTarget, 0);
		}

		uint GPUBuffer::GetBufferSize()
		{
			return mSize; 
		}

	}
}