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#include "../core_config.h"
#include "image.h"
#include "gl.h"
using namespace AEIO;
namespace AsuraEngine
{
namespace Graphics
{
Image::Image()
{
}
Image::~Image()
{
}
//\Ϣ
bool Image::Refresh(DecodedData* data)
{
ASSERT(data);
ImageData* imgData = static_cast<ImageData*>(data);
ASSERT(imgData);
glBindTexture(GL_TEXTURE_2D, mTex);
imgData->Lock();
int width = imgData->width;
int height = imgData->height;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imgData->pixels);
mImageData = imgData;
imgData->Unlock();
glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
}
}
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