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#include "../core_config.h"
#include "image.h"
#include "gl.h"
using namespace AEIO;
namespace AsuraEngine
{
namespace Graphics
{
Image::Image()
{
}
Image::~Image()
{
}
bool Image::Refresh(DecodedData* data)
{
ASSERT(data);
ImageData* imgData = static_cast<ImageData*>(data);
ASSERT(imgData);
glBindTexture(GL_TEXTURE_2D, mTex);
imgData->Lock();
int width = imgData->width;
int height = imgData->height;
TextureFormat tf = ConvertColorFormat(imgData->format);
glTexImage2D(
GL_TEXTURE_2D
, 0
, tf.internalformat
, width, height
, 0
, tf.externalformat
, tf.type
, imgData->pixels
);
mImageData = imgData;
imgData->Unlock();
glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
}
}
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