summaryrefslogtreecommitdiff
path: root/source/modules/asura-core/graphics/image.h
blob: 30df8c019529923ed586209735267e6575ea8e71 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__

#include <asura-utils/math/rect.hpp>
#include <asura-utils/math/vector2.hpp>
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/io/renewable.h>
#include <asura-utils/stringmap.hpp>
#include <asura-utils/manager.hpp>

#include "texture.h"
#include "color.h"
#include "color32.h"
#include "image_data.h"
#include "render_state.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		class ImageFactory;

		///
		/// ImageͼƬڴ󣬶ȡϷ󱣴ĽһImageڴ桢Դֻᱣһ
		/// ݣҪimageêλãźתǶȣʹsprite
		/// һֻࡣҪǿǵeditorengineʹòͬķװ
		///
		class Image ASURA_FINAL
			: public Texture
			, public Scripting::Portable<Image>
			, public AEIO::Renewable
		{
		public:

			LUAX_DECL_FACTORY(Image);

			Image();

			~Image();

			///
			/// ͼύGPUϢ¹imageʹglTexImage2D
			/// ύimageݡ
			///
			bool Refresh(AEIO::DecodedData* decodeData) override;
			bool Refresh(AEIO::DecodedData* decodeData, const AEMath::Recti& rect);

			uint    GetWidth();
			uint    GetHeight();
			Color32 GetPixel(uint x, uint y);

			void Render(const RenderTarget* rt, const RenderState& state) override;

			void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) override;

		private:

			//----------------------------------------------------------------------------//

			LUAX_DECL_METHOD(_New);
			LUAX_DECL_METHOD(_Refresh);
			LUAX_DECL_METHOD(_GetWidth);
			LUAX_DECL_METHOD(_GetHeight);
			LUAX_DECL_METHOD(_GetSize);
			LUAX_DECL_METHOD(_GetPixel);
			LUAX_DECL_METHOD(_Render);

			//----------------------------------------------------------------------------//

			///
			/// һͼƬһݵá
			///
			ImageData*          mImageData;
			Luax::LuaxMemberRef mImageDataRef;

		};

	}
}

namespace AEGraphics = AsuraEngine::Graphics;

#endif