blob: 30df8c019529923ed586209735267e6575ea8e71 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__
#include <asura-utils/math/rect.hpp>
#include <asura-utils/math/vector2.hpp>
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/io/renewable.h>
#include <asura-utils/stringmap.hpp>
#include <asura-utils/manager.hpp>
#include "texture.h"
#include "color.h"
#include "color32.h"
#include "image_data.h"
#include "render_state.h"
namespace AsuraEngine
{
namespace Graphics
{
class ImageFactory;
///
/// ImageͼƬڴȡϷĽһImageڴ桢Դֻᱣһ
/// ݣҪimageêλãźתǶȣʹsprite
/// һֻࡣҪǿǵeditorengineʹòͬķװ
///
class Image ASURA_FINAL
: public Texture
, public Scripting::Portable<Image>
, public AEIO::Renewable
{
public:
LUAX_DECL_FACTORY(Image);
Image();
~Image();
///
/// ͼύGPUϢ¹imageʹglTexImage2D
/// ύimageݡ
///
bool Refresh(AEIO::DecodedData* decodeData) override;
bool Refresh(AEIO::DecodedData* decodeData, const AEMath::Recti& rect);
uint GetWidth();
uint GetHeight();
Color32 GetPixel(uint x, uint y);
void Render(const RenderTarget* rt, const RenderState& state) override;
void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) override;
private:
//----------------------------------------------------------------------------//
LUAX_DECL_METHOD(_New);
LUAX_DECL_METHOD(_Refresh);
LUAX_DECL_METHOD(_GetWidth);
LUAX_DECL_METHOD(_GetHeight);
LUAX_DECL_METHOD(_GetSize);
LUAX_DECL_METHOD(_GetPixel);
LUAX_DECL_METHOD(_Render);
//----------------------------------------------------------------------------//
///
/// һͼƬһݵá
///
ImageData* mImageData;
Luax::LuaxMemberRef mImageDataRef;
};
}
}
namespace AEGraphics = AsuraEngine::Graphics;
#endif
|