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#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__

// asura modules 
#include <asura-utils/math/rect.hpp>
#include <asura-utils/math/vector2.hpp>
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/io/renewable.h>
#include <asura-utils/stringmap.hpp>
#include <asura-utils/manager.hpp>

// module
#include "../image/image_data.h"

// folder
#include "color.h"
#include "color32.h"
#include "render_state.h"
#include "gpu_buffer.h"
#include "texture.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture>
{
public:

	Image();
	~Image();

	bool Load(AEImage::ImageData* decodeData);
	bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos);

	uint GetWidth();
	uint GetHeight();

	GPUBuffer* GenGPUBuffer();

private:

	uint32 m_Width, m_Height;

luaxport:

	LUAX_DECL_FACTORY(Image, Texture);

	LUAX_DECL_METHOD(_New);
	LUAX_DECL_METHOD(_Load);
	LUAX_DECL_METHOD(_GetWidth);
	LUAX_DECL_METHOD(_GetHeight);
	LUAX_DECL_METHOD(_GetSize);
	LUAX_DECL_METHOD(_GetPixel);
	LUAX_DECL_METHOD(_Render);

};

namespace_end
namespace_end

namespace AEGraphics = AsuraEngine::Graphics;

#endif