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#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__
// asura modules
#include <asura-utils/math/rect.hpp>
#include <asura-utils/math/vector2.hpp>
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/io/renewable.h>
#include <asura-utils/stringmap.hpp>
#include <asura-utils/manager.hpp>
// module
#include "../image/image_data.h"
// folder
#include "color.h"
#include "color32.h"
#include "render_state.h"
#include "gpu_buffer.h"
#include "texture.h"
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture>
{
public:
Image();
~Image();
bool Load(AEImage::ImageData* decodeData);
bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos);
uint GetWidth();
uint GetHeight();
GPUBuffer* GenGPUBuffer();
private:
uint32 m_Width, m_Height;
luaxport:
LUAX_DECL_FACTORY(Image, Texture);
LUAX_DECL_METHOD(_New);
LUAX_DECL_METHOD(_Load);
LUAX_DECL_METHOD(_GetWidth);
LUAX_DECL_METHOD(_GetHeight);
LUAX_DECL_METHOD(_GetSize);
LUAX_DECL_METHOD(_GetPixel);
LUAX_DECL_METHOD(_Render);
};
namespace_end
namespace_end
namespace AEGraphics = AsuraEngine::Graphics;
#endif
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