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#ifndef __ASURA_ENGINE_IMAGE_H__
#define __ASURA_ENGINE_IMAGE_H__
// asura modules
#include <asura-utils/math/rect.hpp>
#include <asura-utils/math/vector2.hpp>
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/io/renewable.h>
#include <asura-utils/stringmap.hpp>
#include <asura-utils/manager.hpp>
// module
#include "../image/image_data.h"
// folder
#include "color.h"
#include "color32.h"
#include "render_state.h"
#include "gpu_buffer.h"
#include "texture.h"
namespace AsuraEngine
{
namespace Graphics
{
///
/// ImageͼƬڴȡϷĽһImageڴ桢Դֻᱣһ
/// ݣҪimageêλãźתǶȣʹsprite
/// һֻࡣҪǿǵeditorengineʹòͬķװImageֻṩȾʱҪ
/// sampler2Dϸ˵ImageأӦImageṩFrameworkУ
/// Ⱦʵspritespriteṩ˶ݺͷ任
///
class Image ASURA_FINAL
: public AEScripting::Portable<Image, Texture>
{
public:
Image();
~Image();
///
/// ͼύGPUϢ¹imageʹglTexImage2D
/// ύimageݡ
///
bool Load(AEImage::ImageData* decodeData);
bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos);
uint GetWidth();
uint GetHeight();
///
/// һgpu buffer䶥positionݺUV.
///
GPUBuffer* GenGPUBuffer();
private:
//----------------------------------------------------------------------------//
LUAX_DECL_FACTORY(Image, Texture);
LUAX_DECL_METHOD(_New);
LUAX_DECL_METHOD(_Load);
LUAX_DECL_METHOD(_GetWidth);
LUAX_DECL_METHOD(_GetHeight);
LUAX_DECL_METHOD(_GetSize);
LUAX_DECL_METHOD(_GetPixel);
LUAX_DECL_METHOD(_Render);
//----------------------------------------------------------------------------//
uint32 mWidth, mHeight;
#if ASURA_EDITOR
#endif
};
}
}
namespace AEGraphics = AsuraEngine::Graphics;
#endif
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