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path: root/source/modules/asura-core/graphics/matrix_stack.cpp
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#include "matrix_stack.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		MatrixStack::MatrixStack()
			: top(0)
		{
			// ջʼջô˱֤ջԶǿգȡֵ
		 m_Stack[top].SetIdentity();
		}

		MatrixStack::~MatrixStack()
		{
		}

		void MatrixStack::LoadIdentity()
		{
		 m_Stack[top].SetIdentity();
		}

		bool MatrixStack::Push()
		{
			if (top == ASURA_MAX_MATRIX_STACK_DEPTH - 1)
				return false;
			++top; 
		 m_Stack[top] = m_Stack[top - 1];
			return true;
		}

		bool MatrixStack::Pop()
		{
			if (top == 0)
				return false;
			--top; 
			return true;
		}

		AEMath::Matrix44& MatrixStack::GetTop()
		{
			return m_Stack[top];
		}

		uint MatrixStack::GetTopIndex()
		{
			return top; 
		}

		uint MatrixStack::GetCapacity()
		{
			return ASURA_MAX_MATRIX_STACK_DEPTH;
		}

		void MatrixStack::Ortho(float left, float right, float bottom, float top, float near, float far)
		{
		 m_Stack[this->top].Ortho(left, right, bottom, top, near, far);
		}

		void MatrixStack::Rotate(float angle)
		{
		 m_Stack[top].Rotate(angle);
		}

		void MatrixStack::Translate(float x, float y)
		{
		 m_Stack[top].Translate(x, y);
		}

		void MatrixStack::Scale(float x, float y)
		{
		 m_Stack[top].Scale(x, y);
		}

	}
}