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#ifndef __ASURA_ENGINE_MESH2D_H__
#define __ASURA_ENGINE_MESH2D_H__

// cpp
#include <vector>

// asura modules
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/math/vector2.hpp>

// module 
#include "../mesh/mesh2d_data.h"

// folder
#include "color.h"
#include "vertex_buffer.h"
#include "index_buffer.h"

namespace AsuraEngine
{
	namespace Graphics
	{
		
		///
		/// 2D meshһЩ㶯
		/// https://en.wikipedia.org/wiki/Polygon_mesh
		///
		class Mesh2D ASURA_FINAL 
			: public Scripting::Portable<Mesh2D>
		{
		public:

			Mesh2D();
			~Mesh2D();

			bool Load(AEMesh::Mesh2DData* data);

		private: 

			VertexBuffer* m_VBO; ///< vertex buffer 
			IndexBuffer*  m_IBO; ///< index buffer 

		luaxport: 

			LUAX_DECL_FACTORY(Mesh2D);

			LUAX_DECL_METHOD(_SetVertex);

		};

	}
}

#endif