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path: root/source/modules/asura-core/graphics/render_state.h
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#ifndef __ASURA_ENGINE_RENDER_STATE_H__
#define __ASURA_ENGINE_RENDER_STATE_H__

#include <asura-utils/math/vector2.hpp>
#include <asura-utils/math/transform.h>

#include "blend_mode.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

class Shader;

///
/// Ⱦǰķʽ
///
struct RenderState ASURA_FINAL
{
	///
	/// Ĭϵrender state
	///
	static RenderState Default;

	RenderState();
	~RenderState();

	///
	/// λášλúת
	///
	Math::Transform transform;

	///
	/// ɫ
	///
	Shader* shader;

	///
	/// Ϸʽ
	///
	BlendMode blendMode;

};

namespace_end
namespace_end

#endif