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path: root/source/modules/asura-core/graphics/shader.cpp
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#include "Shader.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		Shader::Shader()
		{

		}

		Shader::~Shader()
		{

		}

		bool Shader::Refresh(AEIO::DecodedData* db)
		{
			return false; 
		}

		uint Shader::GetUniformLocation(const std::string& uniform)
		{
			return 0;
		}

		GLuint Shader::GetGLProgramHandle()
		{
			return mProgram;
		}

		void Shader::Use()
		{

		}

		void Shader::Unuse()
		{

		}

		void Shader::SetUniformFloat(uint loc, float value)
		{

		}

		void Shader::SetUniformTexture(uint loc, const Texture& texture)
		{

		}

		void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2)
		{

		}

		void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3)
		{

		}

		void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4)
		{

		}

		uint Shader::GetGLTextureUnitCount()
		{
			GLint maxTextureUnits = 0;
			glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
			return (uint)maxTextureUnits;
		}

	}
}