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#ifndef __ASURA_SHADER_SOURCE_H__
#define __ASURA_SHADER_SOURCE_H__
#include <string>
#include <asura-utils/io/decoded_data.h>
namespace AsuraEngine
{
namespace Graphics
{
class Shader;
///
/// Asura EngineʹõshaderԴ룬GLSL
///
class ShaderSouce : public AEIO::DecodedData
{
public:
void Decode(AEIO::DataBuffer& vert, AEIO::DataBuffer& frag);
void Load(const std::string& vert, const std::string& frag);
private:
friend class Shader;
void Decode(AEIO::DataBuffer& buffer) override;
std::string mVert;
std::string mFrag;
};
}
}
#endif
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