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#ifndef __ASURA_SHADER_SOURCE_H__
#define __ASURA_SHADER_SOURCE_H__

#include <string>

#include <asura-utils/io/decoded_data.h>

namespace AsuraEngine
{
	namespace Graphics
	{

		class Shader;

		///
		/// Asura EngineʹõshaderԴ룬GLSL
		///
		class ShaderSouce : public AEIO::DecodedData
		{
		public:

			void Decode(AEIO::DataBuffer& vert, AEIO::DataBuffer& frag);
			void Load(const std::string& vert, const std::string& frag);

		private:

			friend class Shader;

			void Decode(AEIO::DataBuffer& buffer) override;

			std::string mVert;
			std::string mFrag;

		};

	}
}

#endif