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path: root/source/modules/asura-core/graphics/sprite_batch.h
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#ifndef __ASURA_ENGINE_SPRITE_BATCH_H__
#define __ASURA_ENGINE_SPRITE_BATCH_H__

#include <asura-utils/scripting/portable.hpp>

#include "gpu_buffer.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		///
		/// Sprite batchȾͼƬĵطϵͳ
		///
		class SpriteBatch ASURA_FINAL 
			: public Scripting::Portable<SpriteBatch>
		{
		public:

			SpriteBatch();

			~SpriteBatch();

		private:

		luaxport:

			LUAX_DECL_FACTORY(SpriteBatch);

		};

	}
}

#endif