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path: root/source/modules/asura-core/graphics/sprite_batch.h
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#ifndef __ASURA_ENGINE_SPRITE_BATCH_H__
#define __ASURA_ENGINE_SPRITE_BATCH_H__

#include <asura-utils/scripting/portable.hpp>

#include "gpu_buffer.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

///
/// Sprite batchȾͼƬĵطϵͳ
///
class SpriteBatch ASURA_FINAL 
	: public Scripting::Portable<SpriteBatch>
{
public:

	SpriteBatch();

	~SpriteBatch();

private:

luaxport:

	LUAX_DECL_FACTORY(SpriteBatch);

};

namespace_end
namespace_end

#endif