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#ifndef __ASURA_ENGINE_SPRITE_BATCH_H__
#define __ASURA_ENGINE_SPRITE_BATCH_H__
#include <asura-utils/scripting/portable.hpp>
#include "gpu_buffer.h"
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
///
/// Sprite batchȾͼƬĵطϵͳ
///
class SpriteBatch ASURA_FINAL
: public Scripting::Portable<SpriteBatch>
{
public:
SpriteBatch();
~SpriteBatch();
private:
luaxport:
LUAX_DECL_FACTORY(SpriteBatch);
};
namespace_end
namespace_end
#endif
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