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#include "Texture.h"
namespace AsuraEngine
{
namespace Graphics
{
Texture::Texture()
: mTexHandle(0)
{
// GL texture
glGenTextures(1, &mTexHandle);
}
Texture::~Texture()
{
glDeleteTextures(1, &mTexHandle);
}
GLuint Texture::GetGLTextureHandle() const
{
return mTexHandle;
}
}
}
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