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#include "Texture.h"

namespace AsuraEngine
{
	namespace Graphics
	{

		Texture::Texture()
			: mTexHandle(0)
		{
			// GL texture
			glGenTextures(1, &mTexHandle);
		}

		Texture::~Texture()
		{
			glDeleteTextures(1, &mTexHandle);
		}

		GLuint Texture::GetGLTextureHandle() const
		{
			return mTexHandle;
		}

	}
}