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#ifndef __ASURA_TEXTURE_H__
#define __ASURA_TEXTURE_H__

#include <asura-utils/math/vector2.hpp>
#include <asura-utils/math/rect.hpp>

#include "../core_config.h"

#include "render_state.h"
#include "gfx_device.h"

namespace_begin(AsuraEngine)
namespace_begin(Graphics)

class RenderTarget;

/// UVʽ
enum WrapMode
{
	WRAP_MODE_REPEAT,
	WRAP_MODE_MIRROR,
	WRAP_MODE_CLAMPTOEDGE,
	WRAP_MODE_CLAMPTOBORDER,
};

/// ˲ģʽ
enum FilterMode
{
	FILTER_MODE_NEAREST,
	FILTER_MODE_LINEAR,
};

/// ͼݵɫʽ
enum ColorFormat
{
	COLOR_FORMAT_UNKNOWN,
	COLOR_FORMAT_RGBA8,   ///< RGBA8bits int
	COLOR_FORMAT_RGBA32F, ///< RGBA32bits float
};

/// ʽGPUڲCPUⲿʽ
struct TextureFormat
{
	GLenum internalformat; ///< GPUڲʽ
	GLenum externalformat; ///< CPUⲿʽ
	GLenum type;           ///< ⲿʽÿchannelֵ
};

///
/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ
/// ϵΪ׼EditorҲϽΪԭ㣬Ϊ˷㡣
///
ASURA_ABSTRACT class Texture : public AEScripting::Object
{
public:

	LUAX_DECL_ABSTRACT_FACTORY(Texture);

	Texture();
	virtual ~Texture();

	GLuint GetGLTexture() const;

	void SetFilterMode(FilterMode min, FilterMode mag);
	void SetWrapMode(WrapMode wrapMode);

	void GetFilterMode();
	void GetWrapMode();

	/// UVfilterΪ
	bool IsGenMipmap();

protected:

	/// תcolor formatΪtexture format
	TextureFormat ConvertColorFormat(const ColorFormat& colorformat);

	GLuint     m_TexID;
	FilterMode m_MinFilter;
	FilterMode m_MagFilter;
	WrapMode   m_WrapMode;
	bool       m_IsGenMipmap;

	LUAX_DECL_ENUM(ColorFormat, 1);
	LUAX_DECL_ENUM(FilterMode, 1);
	LUAX_DECL_ENUM(WrapMode, 1);

	LUAX_DECL_METHOD(_SetFilterMode);
	LUAX_DECL_METHOD(_SetWrapMode);
	LUAX_DECL_METHOD(_GetFilterMode);
	LUAX_DECL_METHOD(_GetWrapMode);
	LUAX_DECL_METHOD(_IsGenMipmap);

};

typedef Texture Drawable;

namespace_end
namespace_end

#endif