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#ifndef __ASURA_VERTEX_BUFFER_H__
#define __ASURA_VERTEX_BUFFER_H__
#include <asura-utils/scripting/portable.hpp>
#include "gpu_buffer.h"
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
///
/// frameworkṩ˴Դ滺Ĺܣֱû壬ֱܶͨöݡ
///
class VertexBuffer ASURA_FINAL
: public AEScripting::Portable<VertexBuffer>
, public GPUBuffer
{
public:
VertexBuffer(BufferUsage usage, BufferDataType datatype, size_t size);
~VertexBuffer();
luaxport:
LUAX_DECL_FACTORY(VertexBuffer);
LUAX_DECL_METHOD(_New);
};
namespace_end
namespace_end
#endif
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