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#include <asura-base/Threads/Thread.h>
#include <asura-base/FileSystem/DataBuffer.h>
#include "../ImageData.h"
using namespace std;
using namespace AEThreading;
using namespace AEFileSystem;
namespace_begin(AsuraEngine)
namespace_begin(Image)
LUAX_REGISTRY(ImageData)
{
LUAX_REGISTER_METHODS(state,
{ "New", _New },
{ "GetPixel", _GetPixel },
{ "GetSize", _GetSize },
{ "GetWidth", _GetWidth },
{ "GetHeight", _GetHeight },
{ "GetPixelFormat", _GetPixelFormat },
{ "Decode", _Decode },
{ "DecodeAsync", _DecodeAsync },
{ "IsAvailable", _IsAvailable }
);
}
LUAX_POSTPROCESS(ImageData)
{
}
// ImageData.New()
LUAX_IMPL_METHOD(ImageData, _New)
{
LUAX_STATE(L);
return 0;
}
// imagedata:GetPixel()
LUAX_IMPL_METHOD(ImageData, _GetPixel)
{
LUAX_PREPARE(L, ImageData);
return 0;
}
// imagedata:GetSize()
LUAX_IMPL_METHOD(ImageData, _GetSize)
{
LUAX_PREPARE(L, ImageData);
return 0;
}
// imagedata:GetWidth()
LUAX_IMPL_METHOD(ImageData, _GetWidth)
{
LUAX_PREPARE(L, ImageData);
return 0;
}
// imagedata:GetHeight()
LUAX_IMPL_METHOD(ImageData, _GetHeight)
{
LUAX_PREPARE(L, ImageData);
return 0;
}
// imagedata:GetPixelFormat()
LUAX_IMPL_METHOD(ImageData, _GetPixelFormat)
{
LUAX_PREPARE(L, ImageData);
return 0;
}
// imagedata:Decode()
LUAX_IMPL_METHOD(ImageData, _Decode)
{
LUAX_PREPARE(L, ImageData);
return 0;
}
// imagedata:DecodeAsync(thread, databuffer, callback)
LUAX_IMPL_METHOD(ImageData, _DecodeAsync)
{
LUAX_PREPARE(L, ImageData);
Thread* thread = state.CheckUserdata<Thread>(2);
DataBuffer* buffer = state.CheckUserdata<DataBuffer>(3);
return 0;
}
// imagedata:IsAvailable()
LUAX_IMPL_METHOD(ImageData, _IsAvailable)
{
LUAX_PREPARE(L, ImageData);
return 0;
}
}
}
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