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#include "image_data.h"
#include "png_decoder.h"
#include "stb_decoder.h"
#include "image_decoder.h"
using namespace std;
using namespace AEGraphics;
namespace AsuraEngine
{
namespace Image
{
// imagedecoderΪԡ
list<ImageDecoder*> ImageData::ImageDecoders = {
new PNGDecoder(), // png
new STBDecoder() // jpeg, tga, bmp
};
ImageData::ImageData()
: pixels(nullptr)
, size(0)
, width(0)
, height(0)
, format(COLOR_FORMAT_UNKNOWN)
{
}
ImageData::~ImageData()
{
if (pixels)
delete[] pixels;
}
void ImageData::Decode(IO::DataBuffer& buffer)
{
for (ImageDecoder* decoder : ImageDecoders)
{
if (decoder->CanDecode(buffer))
{
decoder->Decode(buffer, *this);
return;
}
}
}
Color ImageData::GetPixel(uint x, uint y)
{
return Color();
}
void ImageData::Lock()
{
m_Mutex.Lock();
}
void ImageData::Unlock()
{
m_Mutex.Unlock();
}
}
}
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