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#ifndef __ASURA_ENGINE_CURSOR_H__
#define __ASURA_ENGINE_CURSOR_H__

#include <SDL2/SDL.h>

#include <asura-utils/scripting/portable.hpp>

#include "../graphics/image_data.h"

#include "input_device.hpp"

namespace AsuraEngine
{
	namespace Input
	{

		class CursorImpl;

		// Types of system cursors.
		enum SystemCursor
		{
			CURSOR_ARROW,
			CURSOR_IBEAM,
			CURSOR_WAIT,
			CURSOR_CROSSHAIR,
			CURSOR_WAITARROW,
			CURSOR_SIZENWSE,
			CURSOR_SIZENESW,
			CURSOR_SIZEWE,
			CURSOR_SIZENS,
			CURSOR_SIZEALL,
			CURSOR_NO,
			CURSOR_HAND,
			CURSOR_MAX_ENUM
		};

		enum CursorType
		{
			CURSORTYPE_SYSTEM,
			CURSORTYPE_IMAGE,
			CURSORTYPE_MAX_ENUM
		};

		// ָö
#include "Cursor.defs"

		class Cursor
			: public AEScripting::Portable<Cursor>
		{
		public:

			LUAX_DECL_FACTORY(Cursor);

			Cursor(Graphics::ImageData& imageData, int hotx, int hoty);
			Cursor(SystemCursor cursortype);

			~Cursor();

			SDL_Cursor* GetHandle() const;
			CursorType GetType() const;
			SystemCursor GetSystemType() const;

		private:

			CursorType   mType;
			SystemCursor mSystemType;
			CursorImpl*  mImpl;

		};

		ASURA_ABSTRACT class CursorImpl
		{

		};

	}
}

#endif