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path: root/source/modules/asura-core/input/keyboard_state.h
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#ifndef __KEYBOARD_STATE_H__
#define __KEYBOARD_STATE_H__

#include <vector>

#include "button.h"

namespace AsuraEngine
{
	namespace Input
	{

		typedef std::vector<Button> Buttons;

		class KeyboardState
		{
		private:
			Buttons buttons;

		public:
			inline KeyboardState(void)
			{
				this->buttons.reserve(256);
			}

			inline const Buttons &GetButtons(void) const { return this->buttons; }
			inline void AddButton(int key, bool state) { this->buttons.push_back(Button(key, state)); }

			void Reset(bool full)
			{
				this->buttons.clear();
			}

		};

	}
}

#endif