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#ifndef __ASURA_MESH2D_DATA_H__
#define __ASURA_MESH2D_DATA_H__
// cpp
#include <vector>
// asura modules
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/math/vector2.hpp>
#include <asura-utils/io/decoded_data.h>
// module
#include "../graphics/color.h"
#include "../graphics/gpu_buffer.h"
namespace_begin(AsuraEngine)
namespace_begin(Mesh)
///
/// Mesh2DĶݣindexʹáAsura 2D mesh֧4UVһϡ
///
struct Vertex
{
AEMath::Vector2f position; ///<
AEGraphics::Color color; ///< ɫ
AEMath::Vector2f texCoord[4]; ///< UVs
};
///
/// meshĶݺ
///
class Mesh2DData
: AEIO::DecodedData
, AEScripting::Portable<Mesh2DData>
{
public:
enum Mesh2DComponent
{
MESH2D_COMPONENT_POSITION,
MESH2D_COMPONENT_COLOR,
MESH2D_COMPONENT_TEXCOORD0,
MESH2D_COMPONENT_TEXCOORD1,
MESH2D_COMPONENT_TEXCOORD2,
MESH2D_COMPONENT_TEXCOORD3,
};
void Decode(AEIO::DataBuffer& buffer) override;
private:
LUAX_DECL_FACTORY(Mesh2DData);
LUAX_DECL_ENUM(Mesh2DComponent, 1);
LUAX_DECL_METHOD(_GetVertices);
LUAX_DECL_METHOD(_GetVertex);
///
/// meshж㡣
///
std::vector<Vertex*> m_Vertices;
///
/// ebo
///
std::vector<int> m_Indices;
int m_Components;
};
namespace_end
namespace_end
namespace AEMesh = AsuraEngine::Mesh;
#endif
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