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#ifndef __ASURA_MESH2D_DATA_H__
#define __ASURA_MESH2D_DATA_H__

// cpp
#include <vector>

// asura modules
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/math/vector2.hpp>
#include <asura-utils/io/decoded_data.h>

// module
#include "../graphics/color.h"
#include "../graphics/gpu_buffer.h"

namespace AsuraEngine
{
	namespace Mesh
	{

		///
		/// Mesh2DĶݣindexʹáAsura 2D mesh֧4UVһϡ
		///
		struct Vertex
		{
			AEMath::Vector2f  position;    ///< 
			AEGraphics::Color color;       ///< ɫ
			AEMath::Vector2f  texCoord[4]; ///< UVs
		};

		///
		/// meshĶݺ
		///
		class Mesh2DData
			: AEIO::DecodedData
			, AEScripting::Portable<Mesh2DData>
		{
		public:

			enum Mesh2DComponent
			{
				MESH2D_COMPONENT_POSITION,
				MESH2D_COMPONENT_COLOR,
				MESH2D_COMPONENT_TEXCOORD0,
				MESH2D_COMPONENT_TEXCOORD1,
				MESH2D_COMPONENT_TEXCOORD2,
				MESH2D_COMPONENT_TEXCOORD3,
			};

			void Decode(AEIO::DataBuffer& buffer) override;

		private:

			LUAX_DECL_FACTORY(Mesh2DData);
			
			LUAX_DECL_ENUM(Mesh2DComponent, 1);

			LUAX_DECL_METHOD(_GetVertices);
			LUAX_DECL_METHOD(_GetVertex);

			///
			/// meshж㡣
			///
			std::vector<Vertex*> mVertices;

			///
			/// ebo
			///
			std::vector<int> mIndices;

			int mComponents;

		};

	}
}

namespace AEMesh = AsuraEngine::Mesh;

#endif