blob: 052e1eeb2211a76cf5c2d9d75a5c882dfe754ac1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
#ifndef __ASURA_ENGINE_WINDOW_H__
#define __ASURA_ENGINE_WINDOW_H__
#include <asura-utils/scripting/portable.hpp>
#include <asura-utils/math/vector2.hpp>
#include "../graphics/render_state.h"
#include "../graphics/render_target.h"
namespace AsuraEngine
{
namespace Graphics
{
class WindowImpl;
enum WindowStyle
{
WINDOW_STYLE_FULLSCREEN = 1 << 1,
};
///
/// ϷĵڣrunnerֻҪһڡͬĿͻʵִ˽ӿڲֶעᵽlua༭ᵼ࣬ӵ༭
/// ⴰϡ
///
class Window
: public RenderTarget
, public AEScripting::Portable<Window>
{
public:
LUAX_DECL_SINGLETON(Window);
Window(WindowStyle style);
~Window();
void SetSize(uint width, uint height);
void SetPosition(int x, int y);
void SetTitle(const std::string& title);
void SetWindowStyle(WindowStyle style);
void Show();
void Hide();
///
/// ǿ˫ĴڣҪչʾǰ̨
///
void SwapRenderBuffer();
void Clear(const Color& col = Color::Black);
void Clear(const Math::Recti& quad, const Color& col = Color::Black);
void Draw(const Drawable* texture, const RenderState& state);
void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state);
protected:
WindowImpl* mImpl;
LUAX_DECL_METHOD(_Show);
LUAX_DECL_METHOD(_Hide);
LUAX_DECL_METHOD(_SetResolution);
LUAX_DECL_METHOD(_SetFullScreen);
LUAX_DECL_METHOD(_SetTitle);
LUAX_DECL_METHOD(_SetWindowStyle);
LUAX_DECL_METHOD(_Clear);
LUAX_DECL_METHOD(_Draw);
LUAX_DECL_METHOD(_SwapRenderBuffer);
};
using RenderWindow = Window;
ASURA_ABSTRACT class WindowImpl
{
public:
};
}
}
#endif
|