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path: root/source/modules/asura-core/window/window_impl_sdl.cpp
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#include "../core_config.h"

#if ASURA_WINDOW_SDL

#include <SDL2/SDL.h>

#include <asura-utils/exceptions/exception.h>

#include "window_impl_sdl.h"

using namespace AEGraphics;
using namespace AEImage;

namespace_begin(AsuraEngine)
namespace_begin(Window)

#define asura_flag_to_sdl_flag(flag, _flag, _sdl_flag) \
if ((flag & _flag) != 0) \
	flag |= _sdl_flag

WindowImplSDL::WindowImplSDL()
	: m_Wnd(nullptr)
	, m_GLContext(0)
{
}

WindowImplSDL::~WindowImplSDL()
{
	SDL_GL_DeleteContext(m_GLContext);
	SDL_DestroyWindow(m_Wnd);
	SDL_FlushEvent(SDL_WINDOWEVENT);
}

bool WindowImplSDL::Init(const WindowConfig& config)
{
	if (SDL_Init(SDL_INIT_VIDEO) < 0)
		return false;

	int flag = 0;
	asura_flag_to_sdl_flag(flag, WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN);
	asura_flag_to_sdl_flag(flag, WINDOW_OPENGL, SDL_WINDOW_OPENGL);
	asura_flag_to_sdl_flag(flag, WINDOW_SHOWN, SDL_WINDOW_SHOWN);
	asura_flag_to_sdl_flag(flag, WINDOW_HIDDEN, SDL_WINDOW_HIDDEN);
	asura_flag_to_sdl_flag(flag, WINDOW_BORDERLESS, SDL_WINDOW_BORDERLESS);
	asura_flag_to_sdl_flag(flag, WINDOW_RESIZABLE, SDL_WINDOW_RESIZABLE);
	asura_flag_to_sdl_flag(flag, WINDOW_MINIMIZED, SDL_WINDOW_MINIMIZED);
	asura_flag_to_sdl_flag(flag, WINDOW_MAXIMIZED, SDL_WINDOW_MAXIMIZED);
	asura_flag_to_sdl_flag(flag, WINDOW_INPUT_GRABBED, SDL_WINDOW_INPUT_GRABBED);
	asura_flag_to_sdl_flag(flag, WINDOW_INPUT_FOCUS, SDL_WINDOW_INPUT_FOCUS);
	asura_flag_to_sdl_flag(flag, WINDOW_MOUSE_FOCUS, SDL_WINDOW_MOUSE_FOCUS);
	asura_flag_to_sdl_flag(flag, WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_ALLOW_HIGHDPI);
	asura_flag_to_sdl_flag(flag, WINDOW_MOUSE_CAPTURE, SDL_WINDOW_MOUSE_CAPTURE);
	asura_flag_to_sdl_flag(flag, WINDOW_ALWAYS_ON_TOP, SDL_WINDOW_ALWAYS_ON_TOP);

	// Set GL window / framebuffer attributes.
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);

	m_Wnd = SDL_CreateWindow(config.title.c_str(), config.x, config.y, config.width, config.height, flag);

	if (!m_Wnd)
		return false;

	// ͼ
	try
	{
		if (config.icon)
		{
			ImageData* img = config.icon;
			if (img->format == COLOR_FORMAT_RGBA8)
			{
				SDL_Surface *surface;

				img->Lock();

				int w = img->width, h = img->height;
				surface = SDL_CreateRGBSurfaceFrom(
					img->pixels,
					w, h,
					32,
					w * 4,
					Color32::RMASK,
					Color32::GMASK,
					Color32::BMASK,
					Color32::AMASK
				);

				img->Unlock();

				SDL_SetWindowIcon(m_Wnd, surface);
				SDL_FreeSurface(surface);
			}
		}
	}
	catch (...)
	{
	}

	m_GLContext = SDL_GL_CreateContext(m_Wnd);

	if (!m_GLContext)
	{
		SDL_DestroyWindow(m_Wnd);
		return false;
	}

	SDL_GL_MakeCurrent(m_Wnd, m_GLContext);
	SDL_GL_SetSwapInterval(config.vsync ? 1 : 0);

	return true;
}

void WindowImplSDL::SetSize(uint width, uint height)
{
	SDL_SetWindowSize(m_Wnd, width, height);
}

void WindowImplSDL::SetPosition(int x, int y)
{
	SDL_SetWindowPosition(m_Wnd, x, y);
}

void WindowImplSDL::SetTitils(const std::string& title)
{
	SDL_SetWindowTitle(m_Wnd, title.c_str());
}

void WindowImplSDL::Show()
{
	SDL_ShowWindow(m_Wnd);
}

void WindowImplSDL::Hide()
{
	SDL_HideWindow(m_Wnd);
}

void WindowImplSDL::SwapRenderBuffer()
{
	SDL_GL_SwapWindow(m_Wnd);
}

namespace_end
namespace_end

#endif // ASURA_WINDOW_SDL