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#ifndef __ASURA_WINDOW_SDL_H_
#define __ASURA_WINDOW_SDL_H_
#include "../core_config.h"
#if ASURA_WINDOW_SDL
#include <SDL2/SDL.h>
#include "window.h"
namespace AsuraEngine
{
namespace Window
{
class WindowImplSDL ASURA_FINAL : public WindowImpl
{
public:
WindowImplSDL();
~WindowImplSDL();
bool Init(const WindowConfig& config);
void SetSize(uint width, uint height) override;
void SetPosition(int x, int y) override;
void SetTitils(const std::string& title) override;
void Show() override;
void Hide() override;
void SwapRenderBuffer() override;
private:
SDL_Window* m_Wnd;
SDL_GLContext m_GLContext;
};
}
}
#endif // ASURA_WINDOW_SDL
#endif
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