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#ifndef __ASURA_WINDOW_SDL_H_
#define __ASURA_WINDOW_SDL_H_

#include "../core_config.h"

#if ASURA_WINDOW_SDL

#include <SDL2/SDL.h>

#include "window.h"

namespace AsuraEngine
{
	namespace Window
	{

		class WindowImplSDL ASURA_FINAL : public WindowImpl
		{
		public:

			WindowImplSDL();
			~WindowImplSDL();

			bool Init(const WindowConfig& config);
				
			void SetSize(uint width, uint height) override;
			void SetPosition(int x, int y) override;
			void SetTitils(const std::string& title) override;

			void Show() override;
			void Hide() override;

			void SwapRenderBuffer() override;

		private: 

			SDL_Window* m_Wnd;
			SDL_GLContext m_GLContext;

		};

	}
}

#endif // ASURA_WINDOW_SDL

#endif