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path: root/source/modules/asura-core/wnd/window_impl_sdl.cpp
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#include "../core_config.h"

#if ASURA_WINDOW_SDL

#include <SDL2/SDL.h>

#include <asura-utils/exceptions/exception.h>

#include "window_impl_sdl.h"

using namespace AEGraphics;

namespace AsuraEngine
{
	namespace Wnd
	{

#define asura_flag_to_sdl_flag(flag, _flag, _sdl_flag) \
		if ((flag & _flag) != 0) \
			flag |= _sdl_flag

		WindowImplSDL::WindowImplSDL(const WindowConfig& config)
			: mWnd(nullptr)
			, mGLContext(0)
		{
			if (SDL_Init(SDL_INIT_VIDEO) < 0)
				throw Exception("Cant init sdl video.");

			int flag = 0x0;
			asura_flag_to_sdl_flag(flag, WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN);
			asura_flag_to_sdl_flag(flag, WINDOW_OPENGL, SDL_WINDOW_OPENGL);
			asura_flag_to_sdl_flag(flag, WINDOW_SHOWN, SDL_WINDOW_SHOWN);
			asura_flag_to_sdl_flag(flag, WINDOW_HIDDEN, SDL_WINDOW_HIDDEN);
			asura_flag_to_sdl_flag(flag, WINDOW_BORDERLESS, SDL_WINDOW_BORDERLESS);
			asura_flag_to_sdl_flag(flag, WINDOW_RESIZABLE, SDL_WINDOW_RESIZABLE);
			asura_flag_to_sdl_flag(flag, WINDOW_MINIMIZED, SDL_WINDOW_MINIMIZED);
			asura_flag_to_sdl_flag(flag, WINDOW_MAXIMIZED, SDL_WINDOW_MAXIMIZED);
			asura_flag_to_sdl_flag(flag, WINDOW_INPUT_GRABBED, SDL_WINDOW_INPUT_GRABBED);
			asura_flag_to_sdl_flag(flag, WINDOW_INPUT_FOCUS, SDL_WINDOW_INPUT_FOCUS);
			asura_flag_to_sdl_flag(flag, WINDOW_MOUSE_FOCUS, SDL_WINDOW_MOUSE_FOCUS);
			asura_flag_to_sdl_flag(flag, WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_ALLOW_HIGHDPI);
			asura_flag_to_sdl_flag(flag, WINDOW_MOUSE_CAPTURE, SDL_WINDOW_MOUSE_CAPTURE);
			asura_flag_to_sdl_flag(flag, WINDOW_ALWAYS_ON_TOP, SDL_WINDOW_ALWAYS_ON_TOP);

			// Set GL window / framebuffer attributes.
			SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
			SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
			SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
			SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
			SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);

			mWnd = SDL_CreateWindow(config.title.c_str(), config.x, config.y, config.width, config.height, flag);

			if (!mWnd)
				throw Exception("Cant create SDL window.");
			
			// ͼ
			try
			{
				if (config.icon)
				{
					ImageData* img = config.icon;
					if (img->format == COLOR_FORMAT_RGBA8)
					{
						SDL_Surface *surface;

						img->Lock();

						int w = img->width, h = img->height;
						surface = SDL_CreateRGBSurfaceFrom(
							img->pixels, 
							w, h, 
							32, 
							w * 4, 
							Color32::RMASK, 
							Color32::GMASK, 
							Color32::BMASK, 
							Color32::AMASK
						);

						img->Unlock();

						SDL_SetWindowIcon(mWnd, surface);
						SDL_FreeSurface(surface);
					}
				}
			} catch (...) 
			{
			}

			mGLContext = SDL_GL_CreateContext(mWnd);

			if (!mGLContext)
			{
				SDL_DestroyWindow(mWnd);
				throw Exception("Cant create SDL GL Context.");
			}

			SDL_GL_MakeCurrent(mWnd, mGLContext);
			SDL_GL_SetSwapInterval(config.vsync ? 1 : 0);
		}

		WindowImplSDL::~WindowImplSDL()
		{
			SDL_GL_DeleteContext(mGLContext);
			SDL_DestroyWindow(mWnd);
			SDL_FlushEvent(SDL_WINDOWEVENT);
		}

		void WindowImplSDL::SetSize(uint width, uint height)
		{
			SDL_SetWindowSize(mWnd, width, height);
		}

		void WindowImplSDL::SetPosition(int x, int y)
		{
			SDL_SetWindowPosition(mWnd, x, y);
		}

		void WindowImplSDL::SetTitils(const std::string& title)
		{
			SDL_SetWindowTitle(mWnd, title.c_str());
		}

		void WindowImplSDL::Show()
		{
			SDL_ShowWindow(mWnd);
		}

		void WindowImplSDL::Hide()
		{
			SDL_HideWindow(mWnd);
		}

		void WindowImplSDL::SwapRenderBuffer()
		{
			SDL_GL_SwapWindow(mWnd);
		}

	}
}

#endif // ASURA_WINDOW_SDL