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--
-- 实体,作为scene中的实体存在。Scene中唯一管理的就是实体entity,游戏里的所有component都依附于entity存在,包括camera组件。
--
module "AsuraEngine"
require "transform"
AsuraEngine.Entity = AsuraEngine.Asset.Extend("Entity")
local Entity = AsuraEngine.Entity
function Entity:Ctor()
self.transform = AsuraEngine.Transform.New()
self.subentities = {} -- Extend node entities
end
function Entity:AddChild(entity)
table.insert(self.child, entity)
end
function Entity:AddComponent(type, name)
local cname = type
if name == nil then
cname = name
end
local component = AsuraEngine.Component.GetComponent(type)
self.components[cname] = compoennt
end
function Entity:GetComponent(name)
return self.components[name]
end
function Entity:GetComponentByType(type)
end
function Entity:OnEnable()
end
function Entity:OnEvent(e)
if self.components == nil or type(self.components) ~= "table" then
AsuraEditor.LogError("")
return
end
for name, component in self.components do
if component.OnEvent ~= nil then
component:OnEvent(e)
end
end
end
function Entity:OnUpdate(dt)
for name, component in self.components do
if component.OnUpdate ~= nil then
component:OnUpdate(dt)
end
end
end
function Entity:OnRender()
for name, component in self.components do
if component.OnRender ~= nil then
component.OnRender()
end
end
end
function Entity:OnDisable()
for name, component in self.components do
if component.OnDisable ~= nil then
component.OnDisable()
end
end
end
function Entity:GetTrasform()
return self.transform
end
function Entity:GetPosition()
end
function Entity:GetScale()
end
function Entity:GetRotation()
end
function Entity:SetTrasform(transform)
end
function Entity:SetPosition()
end
function Entity:SetScale()
end
function Entity:SetRotation()
end
--写asset
function Entity:ToAsset()
end
return Entity
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