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path: root/source/modules/asura-framework/scripts/graphics/material.lua
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--material是shader的代理啊,保存对shader uniforms的设置
AsuraEngine.Material = AsuraEngine.Asset.Extend("Material")

local Material = AsuraEngine.Material

function Material.Ctor(self)
	self.uniforms = {} --uniform变量和值
	self.shader = nil
	self.isShared = false
end

function Material.Clone(self)

end

function Material:ToAsset()

end
  
function Material:GetUniform(name)

end

function Material:SetFloat(uniform, value)
	
end

function Material:SetTexture(uniform, tex)

end

function Material:SetInteger(unifrom, value)

end

function Material:SetVec2(uniform, value)

end

function Material:SetMat44(uniform, value)

end

function Material:GetUniformID() 

end

return Material