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#ifndef _ASURA_ENGINE_FILE_DATA_H_
#define _ASURA_ENGINE_FILE_DATA_H_
#include <string>
#include <asura-utils/Scripting/Portable.hpp>
#include "DataBuffer.h"
namespace AsuraEngine
{
namespace IO
{
class Filesystem;
///
/// filesystemֱӶȡļʱFileDataļݺϢFilesystem
///
class FileData ASURA_FINAL
: public AEScripting::Portable<FileData>
{
public:
LUAX_DECL_FACTORY(FileData);
~FileData();
///
/// ļݣͨDatabufferݺʹСڲӿڶData bufferΪҲdata buffer
///
DataBuffer* GetDataBuffer();
const std::string& GetFileName();
const std::string& GetExtension();
const std::string& GetName();
private:
friend class Filesystem;
FileData(const std::string& name);
///
/// data buffer
///
void BindData(ASURA_MOVE DataBuffer* buffer);
///
/// Data bufferfiledataʱ٣luaüΪ0ʱluaGC١mDataʱһԱá
///
ASURA_REF DataBuffer* m_Data;
Luax::LuaxMemberRef m_DataRef;
std::string m_FileName; ///< չļ
std::string m_Extension; ///< չ
std::string m_Name; ///< ͺļ
LUAX_DECL_METHOD(_GetDataBuffer);
LUAX_DECL_METHOD(_GetFileName);
LUAX_DECL_METHOD(_GetExtension);
LUAX_DECL_METHOD(_GetName);
};
}
}
#endif
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