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#ifndef _ASURA_ENGINE_VECTOR3_H__
#define _ASURA_ENGINE_VECTOR3_H__
namespace AsuraEngine
{
namespace Math
{
template <typename T>
class Vector3
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Creates a Vector3(0, 0, 0).
///
////////////////////////////////////////////////////////////
Vector3();
////////////////////////////////////////////////////////////
/// \brief Construct the vector from its coordinates
///
/// \param X X coordinate
/// \param Y Y coordinate
/// \param Z Z coordinate
///
////////////////////////////////////////////////////////////
Vector3(T X, T Y, T Z);
////////////////////////////////////////////////////////////
/// \brief Construct the vector from another type of vector
///
/// This constructor doesn't replace the copy constructor,
/// it's called only when U != T.
/// A call to this constructor will fail to compile if U
/// is not convertible to T.
///
/// \param vector Vector to convert
///
////////////////////////////////////////////////////////////
template <typename U>
explicit Vector3(const Vector3<U>& vector);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
T x; ///< X coordinate of the vector
T y; ///< Y coordinate of the vector
T z; ///< Z coordinate of the vector
};
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of unary operator -
///
/// \param left Vector to negate
///
/// \return Memberwise opposite of the vector
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& left);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator +=
///
/// This operator performs a memberwise addition of both vectors,
/// and assigns the result to \a left.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator -=
///
/// This operator performs a memberwise subtraction of both vectors,
/// and assigns the result to \a left.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator +
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Memberwise addition of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator -
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Memberwise subtraction of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator *
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Memberwise multiplication by \a right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(const Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator *
///
/// \param left Left operand (a scalar value)
/// \param right Right operand (a vector)
///
/// \return Memberwise multiplication by \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(T left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator *=
///
/// This operator performs a memberwise multiplication by \a right,
/// and assigns the result to \a left.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator *=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator /
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Memberwise division by \a right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator /(const Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator /=
///
/// This operator performs a memberwise division by \a right,
/// and assigns the result to \a left.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator /=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator ==
///
/// This operator compares strict equality between two vectors.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is equal to \a right
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator !=
///
/// This operator compares strict difference between two vectors.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is not equal to \a right
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
#include "Vector3.inc"
// Define the most common types
typedef Vector3<int> Vector3i;
typedef Vector3<float> Vector3f;
}
}
namespace AEMath = AsuraEngine::Math;
#endif
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