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#ifndef _ASURA_ENGINE_STRINGMAP_H_
#define _ASURA_ENGINE_STRINGMAP_H_
#include <string>
namespace AsuraEngine
{
///
/// һ˫һһӦӳ䣬shader uniformsstatemathine state parameterID
///
template<typename key_type>
class StringMap
{
public:
bool ContainsKey(const key_type& key);
bool ContainsString(const std::string& str);
std::string GetStringByKey(const key_type& key);
key_type GetKeyByString(const std::string& str);
};
}
#endif
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