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#include "file_system.h"
#include "io_task.h"
#include <iostream>
using namespace AEScripting;
using namespace Luax;
namespace AsuraEngine
{
namespace IO
{
IOTask::IOTask(const std::string& path, DataBuffer* buffer, IOTaskType type)
: m_Path(path)
, m_Buffer(buffer)
{
if (buffer)
buffer->Retain();
}
IOTask::~IOTask()
{
if (m_Buffer)
m_Buffer->Release();
}
bool IOTask::Execute()
{
File file(m_Path);
if (m_Type == IOTASK_TYPE_WRITE)
{
}
// pathȡݱmBuffer
else if (m_Type == IOTASK_TYPE_READ)
{
if (!m_Buffer)
return false;
file.Open(File::FILE_MODE_READ);
file.ReadAll(m_Buffer);
file.Close();
}
return true;
}
void IOTask::Invoke(lua_State* invokeThreaad)
{
if (m_Callback)
{
LuaxScopedState state(invokeThreaad);
if (this->PushLuaxMemberRef(state, m_Callback))
{
this->PushLuaxMemberRef(state, m_BufferRef);
state.Call(1, 0);
}
}
}
}
}
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