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#ifndef _ASURA_ENGINE_VECTOR2_H__
#define _ASURA_ENGINE_VECTOR2_H__

#include <asura-utils/Classes.h>

namespace_begin(AsuraEngine)
namespace_begin(Math)

template <typename T>
class Vector2
{
public:
	Vector2();
	Vector2(T X, T Y);

	template <typename U>
	explicit Vector2(const Vector2<U>& vector);

	void Set(T X, T Y);

	T x; ///< X coordinate of the vector
	T y; ///< Y coordinate of the vector
};

template <typename T>
Vector2<T> operator -(const Vector2<T>& right);

template <typename T>
Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right);

template <typename T>
Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right);

template <typename T>
Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right);

template <typename T>
Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right);

template <typename T>
Vector2<T> operator *(const Vector2<T>& left, T right);

template <typename T>
Vector2<T> operator *(T left, const Vector2<T>& right);

template <typename T>
Vector2<T>& operator *=(Vector2<T>& left, T right);

template <typename T>
Vector2<T> operator /(const Vector2<T>& left, T right);

template <typename T>
Vector2<T>& operator /=(Vector2<T>& left, T right);

template <typename T>
bool operator ==(const Vector2<T>& left, const Vector2<T>& right);

template <typename T>
bool operator !=(const Vector2<T>& left, const Vector2<T>& right);

#include "Vector2.inc"

typedef Vector2<int>          Vector2i;
typedef Vector2<unsigned int> Vector2u;
typedef Vector2<float>        Vector2f;

namespace_end
namespace_end

namespace AEMath = AsuraEngine::Math;

#endif