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#ifndef __ASURA_MUTEX_H__
#define __ASURA_MUTEX_H__

#include <asura-utils/type.h>

#include "../utils_config.h"

#if ASURA_THREAD_WIN32
	#include <windows.h>
#endif

namespace AsuraEngine
{
	namespace Threading
	{

#define ASURA_MUTEX_MAXWAIT (~(uint32)0)

		class MutexImpl;

		class Mutex
		{
		public:

			Mutex();
			~Mutex();

			void Lock();
			void Unlock();

		private:

			// ֹ
			Mutex(const Mutex&);
			Mutex& operator=(const Mutex&);

			MutexImpl* m_Impl;

		};

		class _mutex_locker
		{
		public:
			_mutex_locker(Mutex& mutex)
				: m(mutex)
			{
				m.Lock();
			};
			~_mutex_locker()
			{
				m.Unlock();
			}
			operator bool() { return false; };
		private: 
			void* operator new(size_t);
			Mutex& m;
		};

#define lock(m) \
	if(_mutex_locker _asura_mutex_locker = m){} else

		ASURA_ABSTRACT class MutexImpl
		{
		public:

			MutexImpl() {};
			virtual ~MutexImpl() {};

			virtual void Lock() = 0; 
			virtual void Unlock() = 0;

		};

#if ASURA_MUTEX_WIN32_CRITICLE_SECTION

		//https://blog.csdn.net/l799623787/article/details/18259949
		class MutexImplWin32_CS ASURA_FINAL : public MutexImpl
		{
		public:

			MutexImplWin32_CS();
			~MutexImplWin32_CS();

			void Lock() override;
			void Unlock() override;

		private:

			//HANDLE m_Handle;
			CRITICAL_SECTION m_Mutex;

		};

#endif // ASURA_MUTEX_WIN32_CRITICLE_SECTION

#if ASURA_MUTEX_WIN32_KERNAL_MUTEX

		class MutexImplWin32_KM ASURA_FINAL : public MutexImpl
		{
		public:

			MutexImplWin32_KM();
			~MutexImplWin32_KM();

			void Lock() override;
			void Unlock() override;

		private:

			HANDLE m_Handle;

		};

#endif // ASURA_MUTEX_WIN32_KERNAL_MUTEX

#if ASURA_THREAD_STD 

		class MutexImplSTD ASURA_FINAL : public MutexImpl
		{
		};

#endif // ASURA_THREAD_STD 

	}
}

namespace AEThreading = AsuraEngine::Threading;

#endif